Avatar billede chaoz Nybegynder
23. juni 2002 - 19:53 Der er 8 kommentarer og
1 løsning

SOF2

jeg har lige fået Sof2..... den starter op med den samme konsol som i quake 3 men den når ikke ret langt den skriver ..
SOF2 0.13  win-x86 Feb 21 2002
Initialising zone memory .....
------- Filesystem Initialization --------
Current search path:
c:/progra~1/soldie~1/base/therest.pk3 (8176 files)
c:/progra~1/soldie~1/base/textures1234.pk3 (10528 files)
c:/progra~1/soldie~1/base/textures0.pk3 (2837 files)
c:/progra~1/soldie~1/base/skins.pk3 (3333 files)
c:/progra~1/soldie~1/base/musicandsound.pk3 (3499 files)
c:/progra~1/soldie~1/base/mp.pk3 (392 files)
c:/progra~1/soldie~1/base/models.pk3 (4096 files)
c:/progra~1/soldie~1/base/maps.pk3 (457 files)
C:\PROGRA~1\SOLDIE~1/base

33318 files in pk3 files
------------------------------------------
couldn't exec myconfig.cfg
couldn't exec autoexec.cfg
---------- Getting System Info -----------
OS: Microsoft WinXP (NT)
RDTSC instruction supported
3dNow! enabled processor
Extended name: AMD Duron(tm) processor
Duron (model 3) running at 916 MHz
255MB physical memory available
couldn't exec scalability/user_ChaoZ2002.cfg
------------------------------------------
--------- Client Initialization ----------
Loading renderer.....
--------- Initializing Renderer ----------
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 32, 24, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...shutting down QGL
...unloading OpenGL DLL
Error during initialization SYSTEM ERROR


------------- Input Shutdown -------------
------------------------------------------
......hjelp mig med at få det til at køre
Avatar billede radiohead Nybegynder
23. juni 2002 - 19:55 #1
www-tweakup.dk/drivers/nvidia.htm hvis du har ASUS/Nvidia grafik kort
Avatar billede radiohead Nybegynder
23. juni 2002 - 19:55 #2
prøver igen :

www.tweakup.dk/drivers/nvidia.htm hvis du har ASUS/Nvidia grafik kort
Avatar billede chaoz Nybegynder
23. juni 2002 - 20:04 #3
ja men hvad for en
Avatar billede chaoz Nybegynder
23. juni 2002 - 20:46 #4
ok så er det løst og jeg kommer ind og ser 2 video klip..........
så hopper den ud.....

konsolen skriver

SOF2 0.13  win-x86 Feb 21 2002
Initialising zone memory .....
------- Filesystem Initialization --------
Current search path:
c:/progra~1/soldie~1/base/therest.pk3 (8176 files)
c:/progra~1/soldie~1/base/textures1234.pk3 (10528 files)
c:/progra~1/soldie~1/base/textures0.pk3 (2837 files)
c:/progra~1/soldie~1/base/skins.pk3 (3333 files)
c:/progra~1/soldie~1/base/musicandsound.pk3 (3499 files)
c:/progra~1/soldie~1/base/mp.pk3 (392 files)
c:/progra~1/soldie~1/base/models.pk3 (4096 files)
c:/progra~1/soldie~1/base/maps.pk3 (457 files)
C:\PROGRA~1\SOLDIE~1/base

33318 files in pk3 files
------------------------------------------
couldn't exec myconfig.cfg
couldn't exec autoexec.cfg
---------- Getting System Info -----------
OS: Microsoft WinXP (NT)
RDTSC instruction supported
3dNow! enabled processor
Extended name: AMD Duron(tm) processor
Duron (model 3) running at 919 MHz
255MB physical memory available
couldn't exec scalability/user_ChaoZ2002.cfg
------------------------------------------
--------- Client Initialization ----------
Loading renderer.....
--------- Initializing Renderer ----------
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...45 PFDs found
...hardware acceleration found
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded
...display frequency = 60 Hz
...using GL_EXT_secondary_color
...GL_NV_register_combiners not found
...GL_NV_vertex_array_range not found
...GL_NV_fence not found
...GL_ATI_pn_triangles not found
Initializing OpenGL extensions
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic not found
...using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
Freeing shader text .....
Loading shader text .....
..... 2 shader definitions loaded

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: RIVA TNT/AGP/3DNOW!
GL_VERSION: 1.3.1
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fog_distance GL_NV_packed_depth_stencil GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SGIS_multitexture GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 1 overbright bits
CPU: Duron (model 3)
OS: WinXP (NT)
rendering primitives: single glDrawElements
Texturemode: GL_LINEAR_MIPMAP_LINEAR
Picmip: 1
Videomip: 0
LOD bias: 0
Multitexture: enabled
Register Combiners: disabled
Compiled vertex arrays: enabled
Texenv add: enabled
Compressed solid texture format: GL_SOLID_FORMAT
Compressed alpha texture format: GL_ALPHA_FORMAT
Uncompressed solid texture format: GL_SOLID_FORMAT
Uncompressed alpha texture format: GL_ALPHA_FORMAT
Lightmap/fog texture format: GL_SOLID_FORMAT
Cinematic texture format: GL_SOLID_FORMAT
Anisotropic level: 1.000000
---------- Initializing Shaders ----------
Couldn't read white -- Image load failed
Couldn't read projectionshadow -- Image load failed
Couldn't read skingore/armor -- Image load failed
Couldn't read skingore/gorebulletsmall -- Image load failed
Couldn't read skingore/gorebulletmed -- Image load failed
Couldn't read skingore/gorebulletbig -- Image load failed
------------------------------------------
---- Renderer Initialization Complete ----
Redetecting settings due to video card change
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
r_picmip will be changed upon restarting.
r_detailtextures will be changed upon restarting.
r_colorbits will be changed upon restarting.
r_depthbits will be changed upon restarting.
r_tf_solid_compressed will be changed upon restarting.
r_tf_alpha_compressed will be changed upon restarting.
r_tf_solid_uncompressed will be changed upon restarting.
r_tf_alpha_uncompressed will be changed upon restarting.
r_tf_lightmap will be changed upon restarting.
r_tf_cinematic will be changed upon restarting.
--------- Initializing Renderer ----------
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...41 PFDs found
...hardware acceleration found
...PIXELFORMAT 3 selected
...creating GL context: succeeded
...making context current: succeeded
...display frequency = 60 Hz
...using GL_EXT_secondary_color
...GL_NV_register_combiners not found
...GL_NV_vertex_array_range not found
...GL_NV_fence not found
...GL_ATI_pn_triangles not found
Initializing OpenGL extensions
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic not found
...using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
Freeing shader text .....
Loading shader text .....
ERROR: Parse shader error for a
ERROR: Parse shader error for a
..... 2 shader definitions loaded

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: RIVA TNT/AGP/3DNOW!
GL_VERSION: 1.3.1
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fog_distance GL_NV_packed_depth_stencil GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 1 overbright bits
CPU: Duron (model 3)
OS: WinXP (NT)
rendering primitives: single glDrawElements
Texturemode: GL_LINEAR_MIPMAP_NEAREST
Picmip: 3
Videomip: 0
LOD bias: 2
Multitexture: enabled
Register Combiners: disabled
Compiled vertex arrays: enabled
Texenv add: enabled
Compressed solid texture format: GL_RGB5
Compressed alpha texture format: GL_RGBA4
Uncompressed solid texture format: GL_RGB5
Uncompressed alpha texture format: GL_RGBA4
Lightmap/fog texture format: GL_RGB5
Cinematic texture format: GL_RGB5
Anisotropic level: 1.000000
---------- Initializing Shaders ----------
Couldn't read white -- Image load failed
Couldn't read projectionshadow -- Image load failed
Couldn't read skingore/armor -- Image load failed
Couldn't read skingore/gorebulletsmall -- Image load failed
Couldn't read skingore/gorebulletmed -- Image load failed
Couldn't read skingore/gorebulletbig -- Image load failed
------------------------------------------
---- Renderer Initialization Complete ----
RE_Shutdown( 0 )
---------- SOUND Initialization ----------
Initializing DirectSound
...loading dsound.dll: ok
Completed successfully
----- Sound Info -----
sound system is muted
    1 stereo
32768 samples
  16 samplebits
    1 submission_chunk
22050 speed
0x34d8060 dma buffer
No background file.
----------------------
------------------------------------------

---------- Input Initialization ----------
Skipping check for DirectInput
Joystick is not active.
------------------------------------------
------ Force Feedback Initialization -----
Loading ff...
Feedback devices:
--------- Force Feedback Shutdown --------
------------------------------------------
Failed to load ff dll
------------------------------------------
----- Client Initialization Complete -----
--------- Initializing Renderer ----------
---------- Initializing Shaders ----------
Couldn't read white -- Image load failed
Couldn't read projectionshadow -- Image load failed
Couldn't read skingore/armor -- Image load failed
Couldn't read skingore/gorebulletsmall -- Image load failed
Couldn't read skingore/gorebulletmed -- Image load failed
Couldn't read skingore/gorebulletbig -- Image load failed
------------------------------------------
---- Renderer Initialization Complete ----
Couldn't read console -- Image load failed
---------- METIS Initialization ----------
Couldn't read gfx/menus/hud/blank -- Image load failed
1 : Command "" : File is not in the correct format
Precaching rmf files...499 precached
Precaching hud files...122 precached
------------------------------------------
----- Common Initialization Complete -----
Working directory: C:\PROGRA~1\SOLDIE~1
----- CL_Shutdown -----
--------- Force Feedback Shutdown --------
------------------------------------------

------------- Input Shutdown -------------
------------------------------------------
Shutting down sound system
...freeing dsound.dll
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Freeing shader text .....
Corrupt zone memory!

------------- Input Shutdown -------------
------------------------------------------

hjælp mig!!!!
Avatar billede radiohead Nybegynder
23. juni 2002 - 20:49 #5
hvilket kort?
Avatar billede chaoz Nybegynder
23. juni 2002 - 20:51 #6
nvidia tnt
Avatar billede radiohead Nybegynder
23. juni 2002 - 21:05 #7
Det kan godt være at det er lige i underkanten med TNT til SOF2

Jeg havde ca. 30 FPS med GeForce 3 Deluxe.

Windows XP driver : http://www.tweakup.dk/fil_arkiv/d1d6a8e49feea1a4596e90425d5b8ff6/driverlib/fisk/nvidia/29xx/29.20.zip

Windows 98 driver :
http://www.tweakup.dk/fil_arkiv/d1d6a8e49feea1a4596e90425d5b8ff6/driverlib/fisk/nvidia/28xx/28.32_win9x.exe
Avatar billede radiohead Nybegynder
23. juni 2002 - 21:05 #8
hvis disse drivere ikke virker, ved jeg ikke hvad du skal gøre
Avatar billede chaoz Nybegynder
24. november 2002 - 00:06 #9
ok
Avatar billede Ny bruger Nybegynder

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