<script language="JavaScript" type="text/javascript"> /********************************************************************************** PageScroll * Copyright (C) 2001 Thomas Brattli * This script was released at DHTMLCentral.com * Visit for more great scripts! * This may be used and changed freely as long as this msg is intact! * We will also appreciate any links you could give us. * * Made by Thomas Brattli * * Script date: 09/23/2001 (keep this date to check versions) *********************************************************************************/ function lib_bwcheck(){ //Browsercheck (needed) this.ver=navigator.appVersion this.agent=navigator.userAgent this.dom=document.getElementById?1:0 this.opera5=(navigator.userAgent.indexOf("Opera")>-1 && document.getElementById)?1:0 this.ie5=(this.ver.indexOf("MSIE 5")>-1 && this.dom && !this.opera5)?1:0; this.ie6=(this.ver.indexOf("MSIE 6")>-1 && this.dom && !this.opera5)?1:0; this.ie4=(document.all && !this.dom && !this.opera5)?1:0; this.ie=this.ie4||this.ie5||this.ie6 this.mac=this.agent.indexOf("Mac")>-1 this.ns6=(this.dom && parseInt(this.ver) >= 5) ?1:0; this.ns4=(document.layers && !this.dom)?1:0; this.bw=(this.ie6 || this.ie5 || this.ie4 || this.ns4 || this.ns6 || this.opera5) return this } var bw=lib_bwcheck() /********************************************************************************* These are the variables you have to set: *********************************************************************************/
//The speed of the timeout between each scroll. timSpeed = 50
//The height of the container (change this when it scrolls to much or to little) contHeight = 100
/********************************************************************************* This is the object constructor function, which applies methods and properties to the Cross-browser layer object *********************************************************************************/ function makeScrollObj(obj,nest){ nest=(!nest) ? "":'document.'+nest+'.' this.el=bw.dom?document.getElementById(obj):bw.ie4?document.all[obj]:bw.ns4?eval(nest+'document.'+obj):0; this.css=bw.dom?document.getElementById(obj).style:bw.ie4?document.all[obj].style:bw.ns4?eval(nest+'document.'+obj):0; this.height=bw.ns4?this.css.document.height:this.el.offsetHeight this.top=b_gettop return this }
// A unit of measure that will be added when setting the position of a layer. var px = bw.ns4||window.opera?"":"px";
//Getting the top for the top method function b_gettop(){ var gleft=(bw.ns4 || bw.ns6)?parseInt(this.css.top):eval(this.css.pixelTop); return gleft; } //Variables var scrollTim = 1; var active = 0; /********************************************************************************* The scroll function. Checks what way to scroll and checks if the layer is not already on top or bottom. *********************************************************************************/ function scroll(speed){ clearTimeout(scrollTim) way = speed>0?1:0 if ((!way && oScroll[active].top()>-oScroll[active].height+contHeight) || (oScroll[active].top()<0 && way)){ oScroll[active].css.top = (oScroll[active].top()+speed)+px scrollTim = setTimeout("scroll("+speed+")",timSpeed) } } //Clears the timeout so the scroll stops, this is called onmouseout. function noScroll(){ clearTimeout(scrollTim) } /********************************************************************************* Changes the active layer. Hides the one that's visible and shows the "new" one. Also set's the new layers top to 0 so it starts at top. *********************************************************************************/ function changeActive(num){ oScroll[active].css.visibility = "hidden" active = num oScroll[active].css.top = 0+px oScroll[active].css.visibility = "visible" } /********************************************************************************* Initilizes the page, makes a oScroll Array and calls the object constructor. Here you can add as many scrollObjects as you want *********************************************************************************/ function scrollInit(){ oScroll = new Array()
// You can add and remove scrollObjects here. oScroll[0] = new makeScrollObj('divScroll1','divCont') oScroll[1] = new makeScrollObj('divScroll2','divCont') oScroll[2] = new makeScrollObj('divScroll3','divCont') oScroll[3] = new makeScrollObj('divScroll4','divCont')
oScroll[0].css.left = 0+px oScroll[0].css.top = 0+px oScroll[0].css.visibility = "visible" oControl = new makeScrollObj('divControl') oControl.css.visibility = "visible" } /********************************************************************************* Executes the scrollInit function on pageload. *********************************************************************************/ onload = scrollInit;
/*************** Multiple Scripts If you have two or more scripts that use the onload event, probably only one will run (the last one). Here is a solution for starting multiple scripts onload: 1. Delete or comment out all the onload assignments, onload=initScroll and things like that. 2. Put the onload assignments in the body tag like in this example, note that they must have braces (). Example: <body onload="initScroll(); initTooltips(); initMenu();"> **************/ </script> </head>
<body> <div id="divControl"> <a href="#" onclick="changeActive(0); return false">Page 1</a> <a href="#" onclick="changeActive(1); return false">Page 2</a> <a href="#" onclick="changeActive(2); return false">Page 3</a> <a href="#" onclick="changeActive(3); return false">Page 4</a> <br><br> <a href="#" onmouseover="scroll(5)" onmouseout="noScroll()" onclick="return false">up</a> <a href="#" onmouseover="scroll(-5)" onmouseout="noScroll()" onclick="return false">down</a> </div> <div id="divCont"> <div id="divScroll1" class="clScroll"> This is "page" 1, here you place some content. You should place more content then this or it won't scroll..blablablabl<br> <br>text text dummy texttext text dummy texttext text dummy text<br> <br>text text dummy text text text dummy text text text dummy text <br> </div>
<div id="divScroll2" class="clScroll"> This is "page" 2........... <br>text textdummy texttext text dummy texttext text dummy text<br> <br>text text dummy text text text dummy text text text dummy text <br> text text dummy texttext text dummy texttext text dummy text<br> <br>text text dummy text text text dummy text text text dummy text <br> <br>text textdummy texttext text dummy texttext text dummy text<br> <br>text text dummy text text text dummy text text text dummy text <br> text text dummy texttext text dummy texttext text dummy text<br> <br>text text dummy text text text dummy text text text dummy text <br> </div>
<div id="divScroll3" class="clScroll"> This is "page" 3...........(can't scroll this one, to little content) <br> </div>
<div id="divScroll4" class="clScroll"> Page 4 text text dummy texttext text dummy texttext text dummy text<br> <br>ext text dummy texttext text dummy texttext text dummy text<br> <br>text text dummy texttext text dummy texttext text dummy text<br> <br>text text dummy texttext text dummy texttext text dummy text<br> <br>text text dummy texttext text dummy texttext text dummy text<br> </div> </div> </body>
kig i kildekoden, kopier denne smid den ind i et tomt document, hent js filen samt de to giffer så kører det hvis du smider det i samme mappe. Så kan du cutte og paste de forskellige dele af kode ind i dit eget script. men kig i koden først så du kan se sammenhænget
Jeg fatter minus af Html, kan du ikke bare give mig en kode jeg kan sætte ind i mit script istedet for jeg selv skal finde den?
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