COD MP 1.1 build win-x86 Oct 8 2003 ----- FS_Startup ----- Current language: english Current search path: C:\Programmer\Call of Duty\main\pak6.pk3 (3 files) C:\Programmer\Call of Duty\main\pak5.pk3 (4858 files) C:\Programmer\Call of Duty\main\pak4.pk3 (1668 files) C:\Programmer\Call of Duty\main\pak2.pk3 (694 files) C:\Programmer\Call of Duty\main\pak1.pk3 (2642 files) C:\Programmer\Call of Duty\main\pak0.pk3 (12828 files) C:\Programmer\Call of Duty/main C:\Programmer\Call of Duty\main\localized_english_pak1.pk3 (3736 files) localized assets pak file for english C:\Programmer\Call of Duty\main\localized_english_pak0.pk3 (1204 files) localized assets pak file for english
File Handles: ---------------------- 27633 files in pk3 files execing default_mp.cfg couldn't exec language.cfg couldn't exec config_mp.cfg couldn't exec autoexec_mp.cfg ========= autoconfigure configure_mp.csv: using configuration 2000 cpu MHz 256 sys MB 64 vid MB execing configure_mp.cfg fs_basepath is write protected. fs_homepath is write protected. Hunk_Clear: reset the hunk ok ...detecting CPU, found Intel Pentium III Measured CPU speed is 3.06 GHz System memory is 1024 MB (capped at 1 GB) Video card memory is 64 MB Streaming SIMD Extensions (SSE) supported
Winsock Initialized Opening IP socket: localhost:28960 Hostname: eihp IP: 192.168.1.24 ----- Client Initialization ----- Resolving codmotd.activision.com Couldn't resolve address ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded ...setting mode 4: 800 600 FS ...using colorbits of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (800x600) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...39 PFDs found ...hardware acceleration found ...PIXELFORMAT 3 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...ignoring OpenGL 1.2 draw element range ...using OpenGL 1.3 texture add environment mode ...using OpenGL 1.3 texture combine environment mode ...using OpenGL 1.3 texture dot3 environment mode ...using OpenGL 1.3 cube map textures ...using GL_ARB_vertex_program ...GL_NV_texture_shader not found ...GL_NV_register_combiners not found ...using WGL_EXT_swap_control ...using OpenGL 1.3 multitexture ...using GL_EXT_compiled_vertex_array ...using OpenGL 1.2 normal rescaling ...GL_ATI_pn_triangles not found ...using GL_ARB_vertex_buffer_object ...GL_NV_fog_distance not found ...GL_NV_vertex_array_range not found ...GL_NV_fence not found ...ignoring GL_ATI_vertex_array_object ...using GL_ATI_fragment_shader ...ignoring GL_EXT_texture_filter_anisotropic
------- Miles sound system initialization ------- Attempting 44 kHz 16 bit stereo sound 2D provider initialized at 1 1991449304 35454324 available 3D providers: Aureal A3D Interactive (TM) Aureal A3D 2.0 (TM) DirectSound3D Software Emulation DirectSound3D Hardware Support DirectSound3D 7+ Software - Pan and Volume DirectSound3D 7+ Software - Light HRTF DirectSound3D 7+ Software - Full HRTF Creative Labs EAX 3 (TM) Creative Labs EAX 2 (TM) Creative Labs EAX (TM) RAD Game Tools RSX 3D Audio Dolby Surround Miles Fast 2D Positional Audio using 3D provider 'Miles Fast 2D Positional Audio' 32 max 3D channels ------- Miles successfully initialized ------- WARNING: streamed sound 'sound/ambient/amb_brecourt_ext.mp3' not found WARNING: streamed sound 'sound/ambient/amb_night04.wav' not found WARNING: streamed sound 'sound/ambient/amb_factory_ext.mp3' not found WARNING: streamed sound 'sound/ambient/amb_harbor.mp3' not found WARNING: streamed sound 'sound/ambient/amb_snowy_ext.mp3' not found WARNING: streamed sound 'sound/ambient/amb_night03.wav' not found WARNING: streamed sound 'sound/ambient/amb_ocean.wav' not found ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- Hunk_Clear: reset the hunk ok 7 sound file(s) are missing or in a bad format
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