Tre random slide shows på samme side
Hej!Jeg har et script, der laver et random slide show. Det fungerer fint med ét billede på siden, men ikke hvis jeg f.eks. ønsker at have tre billeder, eller rettere tre slideshows, der kører uafhængig af hinanden på samme side.
Jeg har forsøgt at kopiere scriptet på siden og omdøbe de forsellige functions, men uden held.
Jeg har brug for hjælp til at modificere script, således at jeg kan have tre uafhængige slidshows kørende på samme side.
--- script start ---
<SCRIPT LANGUAGE="JavaScript" TYPE="text/javascript">
<!--
// ======================================================================
// IMAGE SLIDE SHOW
// ======================================================================
// gSlideshowInterval - determines how often the slide show is
// refreshed (time given in seconds).
gSlideshowInterval = 5;
// gNumberOfImages - the total number of images available for display.
// This is used both to set up the image array and to manage the actual
// slideshow.
gNumberOfImages = 2;
// gImages - An array that holds the URLs identifying the images to be
// shown in the slide show.
gImages = new Array(gNumberOfImages);
// Fill in the array with the URLs of the images that you want to use.
gImages[0] = "../images/show/picture_A.JPG";
gImages[1] = "../images/show/picture_B.JPG";
gImages[2] = "../images/show/icture_C.JPG";
// ======================================================================
// DON'T CHANGE THIS PART
// ======================================================================
// canManipulateImages - check if the browser we're using can do
// clever stuff with document images.
function canManipulateImages() {
if (document.images)
return true;
else
return false;
}
// loadSlide
//
// Load a given image into place by substituting its URL for the URL
// currently loaded by the <IMG> object called 'slide'.
function loadSlide(imageURL) {
if (gImageCapableBrowser) {
document.slide.src = imageURL;
return false;
}
else {
return true;
}
}
// nextSlide
//
// Update the counter that shows which slide is being displayed, and
// load it into place. The modulo (%) is there to ensure that we roll
// over when we reach the end of the slideshow.
function nextSlide() {
while(true) {
gNextImage = pickRandom(gNumberOfImages);
if (gNextImage != gCurrentImage)
break;
}
gCurrentImage = gNextImage;
loadSlide(gImages[gCurrentImage]);
}
// pickRandom
//
// Return a random number in a given range (it returns a number
// between 0 and (range - 1). If 'Math.random' isn't implemented in
// this version of JavaScript, return a value faked up from the
// current time.
function pickRandom(range) {
if (Math.random)
return Math.round(Math.random() * (range-1));
else {
var now = new Date();
return (now.getTime() / 1000) % range;
}
}
// gImageCapableBrowser - is this browser hip to images? Set up
// a global variable so that we don't have to keep calling a function
// (useful if the function becomes costly to compute).
gImageCapableBrowser = canManipulateImages();
// gCurrentImage - a variable used to keep track of the image
// currently being displayed to the user.
gCurrentImage = 0;
// Set up the timer. This will call the 'nextSlide()' function repeatedly at
// the specified interval (and will continue to do so until the page is unloaded).
setInterval("nextSlide()",gSlideshowInterval * 1000);
// -->
</SCRIPT>
