klik på knap, derefter gå til næste frame
Hej eksperterJeg er ved at streame video på min side. I den forbindelse vil jeg gerne have det sådan at nør man klikker på en knap så fader billedet ud og filmen startes.
Har fået det meste til at virke, men som det ser ud nu så skal kode og knap være i samme framenummer, ellers virker det ikke, hvor jeg ivl have den til ved klik at gå videre til frame 10.
Jeg kan godt få dne hen til frame 10, men så starter videoen ikke før man klikker på "rewind"
Koden er her:
var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);
var _vidName = "bento_kronen.flv";
var _vidURL = "http://www.redcorner.dk/" + _vidName;
var _phpURL = "http://www.redcorner.dk/flvprovider.php";
var ending = false;
var amountLoaded:Number;
var duration:Number;
var loaderwidth = loader.loadbar._width;
theVideo.attachVideo(ns);
ns.setBufferTime(2);
statusID = setInterval(videoStatus, 200);
ns.onStatus = function(info) {
trace(info.code);
if(info.code == "NetStream.Buffer.Full") {
bufferClip._visible = false;
ending = false;
clearInterval( statusID );
statusID = setInterval(videoStatus, 200);
}
if(info.code == "NetStream.Buffer.Empty") {
if ( !ending ) {
bufferClip._visible = true;
}
}
if(info.code == "NetStream.Play.Stop") {
bufferClip._visible = false;
//ending = true;
}
if(info.code == "NetStream.Play.Start") {
ending = false;
}
if(info.code == "NetStream.Buffer.Flush") {
ending = true;
}
}
playButton.onRelease = function() {
ns.pause();
}
play_btn.onRelease = function() {
restartIt();
this._visible = false;
}
rewindButton.onRelease = function() {
restartIt();
}
ns["onMetaData"] = function(obj) {
duration = obj.duration;
//trace(obj.width);
//trace(obj.height);
// suck out the times and filepositions array, this was added by flvmdi27b
times = obj.keyframes.times;
positions = obj.keyframes.filepositions;
}
function videoStatus() {
amountLoaded = ns.bytesLoaded / ns.bytesTotal;
loader.loadbar._width = amountLoaded * loaderwidth;
loader.scrub._x = ns.time / duration * loaderwidth;
}
loader.scrub.onPress = function() {
clearInterval (statusID );
ns.pause();
this.startDrag(false,0,this._y,loaderwidth,this._y);
}
loader.scrub.onRelease = loader.scrub.onReleaseOutside = function() {
scrubit();
this.stopDrag();
}
function scrubit() {
var tofind = Math.floor((loader.scrub._x/loaderwidth)*duration);
if (tofind <= 0 ) {
restartIt();
return;
}
for (var i:Number=0; i < times.length; i++){
var j = i + 1;
if( (times[i] <= tofind) && (times[j] >= tofind ) ){
trace("match at " + times[i] + " and " + positions[i]);
bufferClip._visible = true;
ns.play( _phpURL + "?file=" + _vidName + "&position=" + positions[i]);
trace("play " + _phpURL + "?file=" + _vidName + "&position=" + positions[i]);
break;
}
}
}
function pauseIt() {
ns.pause();
}
function stopIt() {
ns.seek(0);
ns.pause();
}
function restartIt() {
ns.play( _vidURL );
}
//restartIt();
// holds sound
_root.createEmptyMovieClip("vSound",_root.getNextHighestDepth());
vSound.attachAudio(ns);
var so:Sound = new Sound(vSound);
so.setVolume(100);
mute.onRollOver = function() {
if(so.getVolume()== 100) {
this.gotoAndStop("onOver");
}
else {
this.gotoAndStop("muteOver");
}
}
mute.onRollOut = function() {
if(so.getVolume()== 100) {
this.gotoAndStop("on");
}
else {
this.gotoAndStop("mute");
}
}
mute.onRelease = function() {
if(so.getVolume()== 100) {
so.setVolume(0);
this.gotoAndStop("muteOver");
}
else {
so.setVolume(100);
this.gotoAndStop("onOver");
}
}
/*
var theMenu:ContextMenu = new ContextMenu();
theMenu.hideBuiltInItems();
_root.menu = theMenu;
var item1:ContextMenuItem = new ContextMenuItem("::::: Video Controls :::::",trace);
theMenu.customItems[0] = item1;
var item2:ContextMenuItem = new ContextMenuItem("Play / Pause Video",pauseIt,true);
theMenu.customItems[1] = item2;
var item3:ContextMenuItem = new ContextMenuItem("Replay the Video",restartIt);
theMenu.customItems[2] = item3;
*/
I øbvrigt smart at man kan streame .flv uden en streaming server.
