Tja, kan kun sige hvad der står her, UDP har ikke garatenret levering:
http://www.gamedev.net/reference/articles/article711.aspSå hvis der skulle vøre noget connectionless i directplay, vil jeg tro det enten ikke er gennem tcp/ip protocolen eller noget de "faker" ved at "emulere" det på en eller anden måde.
Unlike TCP, UDP does not implement "quality assurance" with regard to the data that it transmits, in any way, shape, or form. UDP packets may be duplicated, out of order, or not received at all. On the other hand, UDP does cut back on the mammoth TCP header overhead, which adds up over time, especially if your TCP packets are so large and ill-designed as to consistently be split up.