multiplayer servers
Ive been looking into making multiplayer games in Macromedia flash. So far Ive come across the Flash Communication Server and Moocks Unity Server and am aware of the differences between these 2 at least. Are there more to choose from? What are the arguments for using these as opposed to constantly updating a client list from an apache server or perhaps coldfusion? Is the difference in the languages used or is it more than that? Any discussion in this area would benefit me greatly. Thanks.--glob
