Hej per2000,
Glad for jeg kunne hjælpe! :) 
Og jeg har ændret det så div-tag'en forsvinder efter den er nået det sidste punkt samt at scriptet køres når siden loades (har bare rykket "PerformMovement('cursor');" kaldet ind i onload på body'en i stedet for i onclick på knappen).
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1 Transitional//EN" "
http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html xmlns="
http://www.w3.org/1999/xhtml">    <head>
        <title>Moving Cursor</title>
        <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"/>
        <script type="text/JavaScript">        
        var speed = 3;  //Speed of cursor (larger value = faster movement)        
        //Internal members
        var x; 
        var y;
        var divTag;
        var position;
        var len;        
        //Array of points defining the path of the cursor (div-tag)
        var arrPoints = new Array();
            arrPoints[0] = "10,10";   //Starting point
            arrPoints[1] = "100,100"; //move to second point
            arrPoints[2] = "20, 300"; //move to third point
            arrPoints[3] = "300, 200"; //move to fourth point        
        function PerformMovement(cursorId)
        {
            //Grab cursor div-tag
            divTag = document.getElementById(cursorId);            
            //Make sure it is visible
            divTag.style.visibility = 'visible';            
            //Reset point position pointer
            position = 0;            
            //Initialize first linear path
            MoveLinear();
        }        
        function MoveLinear()
        {
            if(position+1 == arrPoints.length)
            {
                divTag.style.visibility = 'hidden';
                return;
            }                
            //Get the two points
            var start = arrPoints[position].split(",");
            var end = arrPoints[++position].split(",");            
            //define vector between the two points
            var x1 = parseFloat(end[0]) - parseFloat(start[0]);
            var y1 = parseFloat(end[1]) - parseFloat(start[1]);            
            //Distance between the two points
            len = Math.sqrt((x1*x1) + (y1*y1));            
            //Normalize vector creating a direction vector
            x = x1 / len;
            y = y1 / len;           
            //Call the "rendering" method
            MoveTo(0, parseFloat(start[0]), parseFloat(start[1]));
        }        
        function MoveTo(pos, posStartX, posStartY)
        {
            //Calculate new position by the start point and direction vector 
            var t1 = posStartX + (x*pos);
            var t2 = posStartY + (y*pos);          
            //New position of "cursor"
            divTag.style.left = t1 + "px";
            divTag.style.top = t2 + "px";
            //Calculate distance between start point and new point
            var g1 = t1 - posStartX;
            var g2 = t2 - posStartY;
            var len1 = Math.sqrt(g1*g1 + g2*g2);            
            //Check if new point exceeds the linesegment
            if(len1 < len)
            {
                 pos += speed;
                 setTimeout("MoveTo("+ pos +", "+ posStartX +", " + posStartY + ")", 1);
            }
            else
                MoveLinear();
        }
        </script>
    </head>
    <body onload="PerformMovement('cursor');">
        <table>
            <tr>
                <td>
                    bla bla, tryk på knappen:  
                </td>
                <td><input id="btn1" type="button" value="Click to move div around" onclick="alert('gør intet nu');" /></td>
            </tr>
            <tr>
                <td colspan="2">
                    bla bla bla
                </td>
            </tr>
        </table>
        <div id="cursor" style="position: absolute; visibility: hidden;">Her kan indsættes hvad som helst (billede, knap, etc.)</div>
    </body>
</html>
Du må endelig skrive hvis der er andre problemer! :)
Mvh.
- Snap