optimer kode...
er der ikke en eller anden der kan optimere(og den slags) koden?#include <iostream>
using namespace std;
const int DefaultSize = 10;
class Array {
int *pType;
int itsSize;
public:
Array(int itsSize = DefaultSize);
Array(const Array &rhs);
~Array() { delete [] pType; }
Array& operator=(const Array&);
int& operator[](int offSet);
const int& operator[](int offSet) const;
int GetitsSize() const { return itsSize; }
friend ostream& operator<< (ostream&, const Array&);
class xBoundary {};
};
Array::Array(int size): itsSize(size)
{
pType = new int[size];
for(int i = 0; i < size; i++) pType[i] = 0;
}
Array& Array::operator=(const Array &rhs)
{
if(this == &rhs) return *this;
delete [] pType;
itsSize = rhs.GetitsSize();
pType = new int[itsSize];
for(int i = 0; i < itsSize; i++) pType[i] = rhs[i];
return *this;
}
Array::Array(const Array &rhs)
{
itsSize = rhs.GetitsSize();
pType = new int[itsSize];
for(int i = 0; i < itsSize; i++) pType[i] = rhs[i];
}
int& Array::operator[](int offset)
{
int size = GetitsSize();
if(offset >= 0 && offset < GetitsSize()) return pType[offset];
throw xBoundary();
return pType[0];
}
const int& Array::operator[](int offset) const
{
int mysize = GetitsSize();
if(offset >= 0 && offset < GetitsSize()) return pType[offset];
throw xBoundary();
return pType[0];
}
ostream& operator<< (ostream& output, const Array& theArray)
{
for(int i = 0; i < theArray.GetitsSize(); i++) output << "[" << i << "] " << theArray[i] << endl;
return output;
}
int main()
{
Array intArray(20);
try
{
for(int j = 0; j < 100; j++)
{
intArray[j] = j;
cout << "intArray[" << j << "] ok!" << endl;
}
}
catch(Array::xBoundary)
{
cout << "...SCHH!\n";
}
cout << "Done.\n";
return 0;
}
nu!