Jeg fandt følgende eksempel på
http://www.sockaddr.com/ :
//
// Client.cpp
//
// Extremely simple, stream client example.
// Works in conjunction with Server.cpp.
//
// The program attempts to connect to the server and port
// specified on the command line. The Server program prints
// the needed information when it is started. Once connected,
// the program sends data to the server, waits for a response
// and then exits.
//
// Compile and link with wsock32.lib
//
// Pass the server name and port number on the command line.
//
// Example: Client MyMachineName 2000
//
#include <stdio.h>
#include <winsock.h>
// Function prototype
void StreamClient(char *szServer, short nPort);
// Helper macro for displaying errors
#define PRINTERROR(s) \
fprintf(stderr,"\n%: %d\n", s, WSAGetLastError())
////////////////////////////////////////////////////////////
void main(int argc, char **argv)
{
WORD wVersionRequested = MAKEWORD(1,1);
WSADATA wsaData;
int nRet;
short nPort;
//
// Check for the host and port arguments
//
if (argc != 3)
{
fprintf(stderr,"\nSyntax: client ServerName PortNumber\n");
return;
}
nPort = atoi(argv[2]);
//
// Initialize WinSock and check the version
//
nRet = WSAStartup(wVersionRequested, &wsaData);
if (wsaData.wVersion != wVersionRequested)
{
fprintf(stderr,"\n Wrong version\n");
return;
}
//
// Go do the stuff a stream client does
//
StreamClient(argv[1], nPort);
//
// Release WinSock
//
WSACleanup();
}
////////////////////////////////////////////////////////////
void StreamClient(char *szServer, short nPort)
{
printf("\nStream Client connecting to server: %s on port: %d",
szServer, nPort);
//
// Find the server
//
LPHOSTENT lpHostEntry;
lpHostEntry = gethostbyname(szServer);
if (lpHostEntry == NULL)
{
PRINTERROR("gethostbyname()");
return;
}
//
// Create a TCP/IP stream socket
//
SOCKET theSocket;
theSocket = socket(AF_INET, // Address family
SOCK_STREAM, // Socket type
IPPROTO_TCP); // Protocol
if (theSocket == INVALID_SOCKET)
{
PRINTERROR("socket()");
return;
}
//
// Fill in the address structure
//
SOCKADDR_IN saServer;
saServer.sin_family = AF_INET;
saServer.sin_addr = *((LPIN_ADDR)*lpHostEntry->h_addr_list);
// ^ Server's address
saServer.sin_port = htons(nPort); // Port number from command line
//
// connect to the server
//
int nRet;
nRet = connect(theSocket, // Socket
(LPSOCKADDR)&saServer, // Server address
sizeof(struct sockaddr));// Length of server address structure
if (nRet == SOCKET_ERROR)
{
PRINTERROR("socket()");
closesocket(theSocket);
return;
}
//
// Send data to the server
//
char szBuf[256];
strcpy(szBuf, "From the Client");
nRet = send(theSocket, // Connected socket
szBuf, // Data buffer
strlen(szBuf), // Length of data
0); // Flags
if (nRet == SOCKET_ERROR)
{
PRINTERROR("send()");
closesocket(theSocket);
return;
}
//
// Wait for a reply
//
nRet = recv(theSocket, // Connected socket
szBuf, // Receive buffer
sizeof(szBuf), // Size of receive buffer
0); // Flags
if (nRet == SOCKET_ERROR)
{
PRINTERROR("recv()");
closesocket(theSocket);
return;
}
//
// Display the received data
//
printf("\nData received: %s", szBuf);
closesocket(theSocket);
return;
}
//
// Client.cpp
//
// Extremely simple, stream client example.
// Works in conjunction with Server.cpp.
//
// The program attempts to connect to the server and port
// specified on the command line. The Server program prints
// the needed information when it is started. Once connected,
// the program sends data to the server, waits for a response
// and then exits.
//
// Compile and link with wsock32.lib
//
// Pass the server name and port number on the command line.
//
// Example: Client MyMachineName 2000
//
#include <stdio.h>
#include <winsock.h>
// Function prototype
void StreamClient(char *szServer, short nPort);
// Helper macro for displaying errors
#define PRINTERROR(s) \
fprintf(stderr,"\n%: %d\n", s, WSAGetLastError())
////////////////////////////////////////////////////////////
void main(int argc, char **argv)
{
WORD wVersionRequested = MAKEWORD(1,1);
WSADATA wsaData;
int nRet;
short nPort;
//
// Check for the host and port arguments
//
if (argc != 3)
{
fprintf(stderr,"\nSyntax: client ServerName PortNumber\n");
return;
}
nPort = atoi(argv[2]);
//
// Initialize WinSock and check the version
//
nRet = WSAStartup(wVersionRequested, &wsaData);
if (wsaData.wVersion != wVersionRequested)
{
fprintf(stderr,"\n Wrong version\n");
return;
}
//
// Go do the stuff a stream client does
//
StreamClient(argv[1], nPort);
//
// Release WinSock
//
WSACleanup();
}
////////////////////////////////////////////////////////////
void StreamClient(char *szServer, short nPort)
{
printf("\nStream Client connecting to server: %s on port: %d",
szServer, nPort);
//
// Find the server
//
LPHOSTENT lpHostEntry;
lpHostEntry = gethostbyname(szServer);
if (lpHostEntry == NULL)
{
PRINTERROR("gethostbyname()");
return;
}
//
// Create a TCP/IP stream socket
//
SOCKET theSocket;
theSocket = socket(AF_INET, // Address family
SOCK_STREAM, // Socket type
IPPROTO_TCP); // Protocol
if (theSocket == INVALID_SOCKET)
{
PRINTERROR("socket()");
return;
}
//
// Fill in the address structure
//
SOCKADDR_IN saServer;
saServer.sin_family = AF_INET;
saServer.sin_addr = *((LPIN_ADDR)*lpHostEntry->h_addr_list);
// ^ Server's address
saServer.sin_port = htons(nPort); // Port number from command line
//
// connect to the server
//
int nRet;
nRet = connect(theSocket, // Socket
(LPSOCKADDR)&saServer, // Server address
sizeof(struct sockaddr));// Length of server address structure
if (nRet == SOCKET_ERROR)
{
PRINTERROR("socket()");
closesocket(theSocket);
return;
}
//
// Send data to the server
//
char szBuf[256];
strcpy(szBuf, "From the Client");
nRet = send(theSocket, // Connected socket
szBuf, // Data buffer
strlen(szBuf), // Length of data
0); // Flags
if (nRet == SOCKET_ERROR)
{
PRINTERROR("send()");
closesocket(theSocket);
return;
}
//
// Wait for a reply
//
nRet = recv(theSocket, // Connected socket
szBuf, // Receive buffer
sizeof(szBuf), // Size of receive buffer
0); // Flags
if (nRet == SOCKET_ERROR)
{
PRINTERROR("recv()");
closesocket(theSocket);
return;
}
//
// Display the received data
//
printf("\nData received: %s", szBuf);
closesocket(theSocket);
return;
}
Jeg har kompileret begge programmer., og de virker helt fint.