Denne klasse er taget fra:
http://javaalmanac.com/egs/java.awt.image/Image2Buf.html?l=relimport java.awt.*;
import javax.swing.*;
import java.awt.image.*;
public class BufferImage
{
// This method returns a buffered image with the contents of an image
public static BufferedImage toBufferedImage(Image image)
{
if (image instanceof BufferedImage)
{
return (BufferedImage)image;
}
// This code ensures that all the pixels in the image are loaded
image = new ImageIcon(image).getImage();
// Determine if the image has transparent pixels; for this method's
// implementation, see e665 Determining If an Image Has Transparent Pixels
boolean hasAlpha = hasAlpha(image);
// Create a buffered image with a format that's compatible with the screen
BufferedImage bimage = null;
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
try
{
// Determine the type of transparency of the new buffered image
int transparency = Transparency.OPAQUE;
if (hasAlpha)
{
transparency = Transparency.BITMASK;
}
// Create the buffered image
GraphicsDevice gs = ge.getDefaultScreenDevice();
GraphicsConfiguration gc = gs.getDefaultConfiguration();
bimage = gc.createCompatibleImage(
image.getWidth(null), image.getHeight(null), transparency);
}
catch (HeadlessException e)
{
// The system does not have a screen
}
if (bimage == null)
{
// Create a buffered image using the default color model
int type = BufferedImage.TYPE_INT_RGB;
if (hasAlpha) {
type = BufferedImage.TYPE_INT_ARGB;
}
bimage = new BufferedImage(image.getWidth(null), image.getHeight(null), type);
}
// Copy image to buffered image
Graphics g = bimage.createGraphics();
// Paint the image onto the buffered image
g.drawImage(image, 0, 0, null);
g.dispose();
return bimage;
}
// This method returns true if the specified image has transparent pixels
public static boolean hasAlpha(Image image)
{
// If buffered image, the color model is readily available
if (image instanceof BufferedImage)
{
BufferedImage bimage = (BufferedImage)image;
return bimage.getColorModel().hasAlpha();
}
// Use a pixel grabber to retrieve the image's color model;
// grabbing a single pixel is usually sufficient
PixelGrabber pg = new PixelGrabber(image, 0, 0, 1, 1, false);
try
{
pg.grabPixels();
}
catch (InterruptedException e)
{
}
// Get the image's color model
ColorModel cm = pg.getColorModel();
return cm.hasAlpha();
}
}