Valve Hammer Editor problem
Når jeg laver en bane siger den alloc:bloc inde i cs, jeg ved at det skyldes at en hel block ikke har fået den samme farve på alle sider - men jeg kan ikke se nogle problemer!I raporten siger den det med leak in hole one, men der er ingen huller.. havd kan jeg gøre
Der eringen problmer i check for problems!
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\hlcsg.exe "c:\programmer\valve hammer editor\maps\projekt"
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering c:\programmer\valve hammer editor\maps\projekt.map
CreateBrush:
(0.06 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.14 seconds)
Embedding textures from WAD File [\programmer\valve hammer editor\zhlt.wad] into BSP
Using WAD File: \programmer\valve hammer editor\zeditor.wad
Using WAD File: \sierra\half-life\cstrike\decals.wad
Using WAD File: \sierra\half-life\valve\halflife.wad
Using WAD File: \sierra\half-life\cstrike\cstrike.wad
Using WAD File: \sierra\half-life\cstrike\cs_futur.wad
Texture usage is at 0.06 mb (of 4.00 mb MAX)
0.22 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\hlbsp.exe "c:\programmer\valve hammer editor\maps\projekt"
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ ( 0, 624, 40)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
Warning: === LEAK in hull 1 ===
Entity info_player_start @ ( 0, 624, 40)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ ( 0, 624, 40)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ ( 0, 624, 40)
1.11 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\hlvis.exe "c:\programmer\valve hammer editor\maps\projekt"
>> There was a problem compiling the map.
>> Check the file c:\programmer\valve hammer editor\maps\projekt.log for the cause.
----- END hlvis -----
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\hlrad.exe "c:\programmer\valve hammer editor\maps\projekt"
>> There was a problem compiling the map.
>> Check the file c:\programmer\valve hammer editor\maps\projekt.log for the cause.
----- END hlrad -----
