/* Make the class name into a global variable */ char szClassName[ ] = "WindowsApp";
int WINAPI WinMain (HINSTANCE hThisInstance, HINSTANCE hPrevInstance, LPSTR lpszArgument, int nFunsterStil)
{ HWND hwnd; /* This is the handle for our window */ MSG messages; /* Here messages to the application are saved */ WNDCLASSEX wincl; /* Data structure for the windowclass */
/* The Window structure */ wincl.hInstance = hThisInstance; wincl.lpszClassName = szClassName; wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */ wincl.style = CS_DBLCLKS; /* Catch double-clicks */ wincl.cbSize = sizeof (WNDCLASSEX);
/* Use default icon and mouse-pointer */ wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION); wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION); wincl.hCursor = LoadCursor (NULL, IDC_ARROW); wincl.lpszMenuName = NULL; /* No menu */ wincl.cbClsExtra = 0; /* No extra bytes after the window class */ wincl.cbWndExtra = 0; /* structure or the window instance */ /* Use Windows's default color as the background of the window */ wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
/* Register the window class, and if it fails quit the program */ if (!RegisterClassEx (&wincl)) return 0;
/* The class is registered, let's create the program*/ hwnd = CreateWindowEx ( 0, /* Extended possibilites for variation */ szClassName, /* Classname */ "Windows App", /* Title Text */ WS_OVERLAPPEDWINDOW, /* default window */ CW_USEDEFAULT, /* Windows decides the position */ CW_USEDEFAULT, /* where the window ends up on the screen */ 544, /* The programs width */ 375, /* and height in pixels */ HWND_DESKTOP, /* The window is a child-window to desktop */ NULL, /* No menu */ hThisInstance, /* Program Instance handler */ NULL /* No Window Creation data */ );
/* Make the window visible on the screen */ ShowWindow (hwnd, nFunsterStil);
/* Run the message loop. It will run until GetMessage() returns 0 */ while (GetMessage (&messages, NULL, 0, 0)) { /* Translate virtual-key messages into character messages */ TranslateMessage(&messages); /* Send message to WindowProcedure */ DispatchMessage(&messages); }
/* The program return-value is 0 - The value that PostQuitMessage() gave */ return messages.wParam; }
/* This function is called by the Windows function DispatchMessage() */
LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) /* handle the messages */ { case WM_DESTROY: PostQuitMessage (0); /* send a WM_QUIT to the message queue */ break; default: /* for messages that we don't deal with */ return DefWindowProc (hwnd, message, wParam, lParam); }
return 0; }
Nu vil jeg så gerne vide hvordan jeg tilføjer noget tekst og en tekstbox -evt. en Messagebox ved klik på en knap, så jeg lige har noget at gå ud fra.
Hej Søren Nej, det har jeg dog ikke, men vi gøre det!
Men det ville være til stor hjælp hvis lige du gad og tilføje en Button, og når man så klikker på den kommer der en messagebox med Hello World... Det ville hjælpe mig meget på vej!
Hmm jeg bruger Dev-C++! -den kompilere det vel selv? -Hm hvis nu kun jeg skal ha' en "label" indeholdende noget tekst på min kode, ville det være advanceret?
Jeg har fundet du af hvordan kan får en MessageBox frem ved at klikke på selveste formen... Tror du så ikke du kan finde frem til at placere en knap på formen? -forgår det ikke på nogle lunde sammme måde?
/* Make the class name into a global variable */ char szClassName[ ] = "WindowsApp";
int WINAPI WinMain (HINSTANCE hThisInstance, HINSTANCE hPrevInstance, LPSTR lpszArgument, int nFunsterStil)
{ HWND hwnd; /* This is the handle for our window */ MSG messages; /* Here messages to the application are saved */ WNDCLASSEX wincl; /* Data structure for the windowclass */
/* The Window structure */ wincl.hInstance = hThisInstance; wincl.lpszClassName = szClassName; wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */ wincl.style = CS_DBLCLKS; /* Catch double-clicks */ wincl.cbSize = sizeof (WNDCLASSEX);
/* Use default icon and mouse-pointer */ wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION); wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION); wincl.hCursor = LoadCursor (NULL, IDC_ARROW); wincl.lpszMenuName = NULL; /* No menu */ wincl.cbClsExtra = 0; /* No extra bytes after the window class */ wincl.cbWndExtra = 0; /* structure or the window instance */ /* Use Windows's default color as the background of the window */ wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
/* Register the window class, and if it fails quit the program */ if (!RegisterClassEx (&wincl)) return 0;
/* The class is registered, let's create the program*/ hwnd = CreateWindowEx ( 0, /* Extended possibilites for variation */ szClassName, /* Classname */ "Windows App", /* Title Text */ WS_OVERLAPPEDWINDOW, /* default window */ CW_USEDEFAULT, /* Windows decides the position */ CW_USEDEFAULT, /* where the window ends up on the screen */ 544, /* The programs width */ 375, /* and height in pixels */ HWND_DESKTOP, /* The window is a child-window to desktop */ NULL, /* No menu */ hThisInstance, /* Program Instance handler */ NULL /* No Window Creation data */ );
/* Make the window visible on the screen */ ShowWindow (hwnd, nFunsterStil);
/* Run the message loop. It will run until GetMessage() returns 0 */ while (GetMessage (&messages, NULL, 0, 0)) { /* Translate virtual-key messages into character messages */ TranslateMessage(&messages); /* Send message to WindowProcedure */ DispatchMessage(&messages); } /* The program return-value is 0 - The value that PostQuitMessage() gave */ return messages.wParam; }
/* This function is called by the Windows function DispatchMessage() */
LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) /* handle the messages */ { case WM_DESTROY: PostQuitMessage (0); /* send a WM_QUIT to the message queue */ break; default: /* for messages that we don't deal with */ return DefWindowProc (hwnd, message, wParam, lParam);
//Ved klik på formen, kommer der en MessageBox. case WM_LBUTTONDOWN: MessageBox(hwnd, "Du klikkede på formen!", "Info:", MB_OK); break;
/* Make the class name into a global variable */ char szClassName[ ] = "WindowsApp";
int WINAPI WinMain (HINSTANCE hThisInstance, HINSTANCE hPrevInstance, LPSTR lpszArgument, int nFunsterStil)
{ HWND hwnd; /* This is the handle for our window */ MSG messages; /* Here messages to the application are saved */ WNDCLASSEX wincl; /* Data structure for the windowclass */
/* The Window structure */ wincl.hInstance = hThisInstance; wincl.lpszClassName = szClassName; wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */ wincl.style = CS_DBLCLKS; /* Catch double-clicks */ wincl.cbSize = sizeof (WNDCLASSEX);
/* Use default icon and mouse-pointer */ wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION); wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION); wincl.hCursor = LoadCursor (NULL, IDC_ARROW); wincl.lpszMenuName = NULL; /* No menu */ wincl.cbClsExtra = 0; /* No extra bytes after the window class */ wincl.cbWndExtra = 0; /* structure or the window instance */ /* Use Windows's default color as the background of the window */ wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
/* Register the window class, and if it fails quit the program */ if (!RegisterClassEx (&wincl)) return 0;
/* The class is registered, let's create the program*/ hwnd = CreateWindowEx ( 0, /* Extended possibilites for variation */ szClassName, /* Classname */ "NET Danmark", /* Title Text */ WS_OVERLAPPEDWINDOW, /* default window */ CW_USEDEFAULT, /* Windows decides the position */ CW_USEDEFAULT, /* where the window ends up on the screen */ 544, /* The programs width */ 375, /* and height in pixels */ HWND_DESKTOP, /* The window is a child-window to desktop */ NULL, /* No menu */ hThisInstance, /* Program Instance handler */ NULL /* No Window Creation data */ );
/* Make the window visible on the screen */ ShowWindow (hwnd, nFunsterStil);
/* Run the message loop. It will run until GetMessage() returns 0 */ while (GetMessage (&messages, NULL, 0, 0)) { /* Translate virtual-key messages into character messages */ TranslateMessage(&messages); /* Send message to WindowProcedure */ DispatchMessage(&messages); } /* The program return-value is 0 - The value that PostQuitMessage() gave */ return messages.wParam; }
/* This function is called by the Windows function DispatchMessage() */ LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) /* handle the messages */ { case WM_CLOSE: //MessageBox(hwnd, "Farvel!", "Boxnavn", MB_OK | MB_ICONERROR); PostQuitMessage (0); /* send a WM_QUIT to the message queue */ break; default: /* for messages that we don't deal with */ return DefWindowProc (hwnd, message, wParam, lParam);
case WM_LBUTTONDOWN: MessageBox(hwnd, "Du klikkede på formen!", "Info:", MB_OK); break;
case WM_CREATE: { // Menu Start_____________________________________________________
HWND hwndButton = CreateWindow( "BUTTON", // predefined class "OK", // button text WS_VISIBLE | WS_CHILD | BS_DEFPUSHBUTTON, // styles
// Size and position values are given explicitly, because // the CW_USEDEFAULT constant gives zero values for buttons. 10, // starting x position 10, // starting y position 100, // button width 20, // button height hwnd, // parent window NULL, // No menu (HINSTANCE) GetWindowLong(hwnd, GWL_HINSTANCE), NULL); // pointer not needed //____*** } break;
case WM_COMMAND: switch(LOWORD(wParam)) { case ID_FILER_EXIT: PostQuitMessage(0); //Luk programmet break; case ID_FUNKTIONER_HentData: MessageBox(hwnd, "Henter data", "Hent data", MB_OK); break; } break;
// Menu Slut________________________________________________________ } return 0; }
-hvordan fanger jeg nu at der er blevet klikket på knappen?
/* Make the class name into a global variable */ char szClassName[ ] = "WindowsApp";
int WINAPI WinMain (HINSTANCE hThisInstance, HINSTANCE hPrevInstance, LPSTR lpszArgument, int nFunsterStil)
{ HWND hwnd; /* This is the handle for our window */ MSG messages; /* Here messages to the application are saved */ WNDCLASSEX wincl; /* Data structure for the windowclass */
/* The Window structure */ wincl.hInstance = hThisInstance; wincl.lpszClassName = szClassName; wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */ wincl.style = CS_DBLCLKS; /* Catch double-clicks */ wincl.cbSize = sizeof (WNDCLASSEX);
/* Use default icon and mouse-pointer */ wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION); wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION); wincl.hCursor = LoadCursor (NULL, IDC_ARROW); wincl.lpszMenuName = NULL; /* No menu */ wincl.cbClsExtra = 0; /* No extra bytes after the window class */ wincl.cbWndExtra = 0; /* structure or the window instance */ /* Use Windows's default color as the background of the window */ wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
/* Register the window class, and if it fails quit the program */ if (!RegisterClassEx (&wincl)) return 0;
/* The class is registered, let's create the program*/ hwnd = CreateWindowEx ( 0, /* Extended possibilites for variation */ szClassName, /* Classname */ "NET Danmark", /* Title Text */ WS_OVERLAPPEDWINDOW, /* default window */ CW_USEDEFAULT, /* Windows decides the position */ CW_USEDEFAULT, /* where the window ends up on the screen */ 544, /* The programs width */ 375, /* and height in pixels */ HWND_DESKTOP, /* The window is a child-window to desktop */ NULL, /* No menu */ hThisInstance, /* Program Instance handler */ NULL /* No Window Creation data */ );
/* Make the window visible on the screen */ ShowWindow (hwnd, nFunsterStil);
/* Run the message loop. It will run until GetMessage() returns 0 */ while (GetMessage (&messages, NULL, 0, 0)) { /* Translate virtual-key messages into character messages */ TranslateMessage(&messages); /* Send message to WindowProcedure */ DispatchMessage(&messages); } /* The program return-value is 0 - The value that PostQuitMessage() gave */ return messages.wParam; }
/* This function is called by the Windows function DispatchMessage() */ LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) /* handle the messages */ { case WM_CLOSE: //MessageBox(hwnd, "Farvel!", "Boxnavn", MB_OK | MB_ICONERROR); PostQuitMessage (0); /* send a WM_QUIT to the message queue */ break; default: /* for messages that we don't deal with */ return DefWindowProc (hwnd, message, wParam, lParam);
case WM_LBUTTONDOWN: MessageBox(hwnd, "Du klikkede på formen!", "Info:", MB_OK); break;
case WM_CREATE: { // Menu Start_____________________________________________________
HWND hwndButton = CreateWindow( "BUTTON", // predefined class "OK", // button text WS_VISIBLE | WS_CHILD | BS_DEFPUSHBUTTON, // styles
// Size and position values are given explicitly, because // the CW_USEDEFAULT constant gives zero values for buttons. 10, // starting x position 10, // starting y position 100, // button width 20, // button height hwnd, // parent window (HMENU)ID_DAMN_KNAP, // No menu (HINSTANCE) GetWindowLong(hwnd, GWL_HINSTANCE), NULL); // pointer not needed //____*** } break;
case WM_COMMAND: switch(LOWORD(wParam)) { case ID_FILER_EXIT: PostQuitMessage(0); //Luk programmet break; case ID_FUNKTIONER_HentData: MessageBox(hwnd, "Henter data", "Hent data", MB_OK); break; case ID_DAMN_KNAP: MessageBox(NULL, "Damn knap", "Hejsa fra", MB_OK); } break;
// Menu Slut________________________________________________________ } return 0; }
Definerer en unik id til vinduet (en knap er pr. definition et vindue):
hMenu Identifies a menu, or specifies a child-window identifier depending on the window style. For an overlapped or pop-up window, hMenu identifies the menu to be used with the window; it can be NULL if the class menu is to be used. For a child window, hMenu specifies the child-window identifier, an integer value used by a dialog box control to notify its parent about events. The application determines the child-window identifier; it must be unique for all child windows with the same parent window.
Jeg satte også denne kode ind: #define ID_DAMN_KNAP 102
Hvilket er i samme stil som indholdet af "resource.h" fra 13:09:25.
Den er muligvis lidt gammel, så nyere information skal du søge i hos msdn.microsoft.com (men det kan være en pain in the a** at finde det man skal bruge).
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