19. april 2002 - 12:40
Der er
7 kommentarer og 1 løsning
Simpel lyd i Visual C++ ??
Kan man ikke lave noget MEGET simpelt lyd i C++ ?? Jeg har et array med nogle værdier der skal afspilles. Det array vil jeg så "afspille" enten en enkelt gang eller fx. 1000. Jeg forestiller mig noget i regningen: arrayMedLyd = { 0, 0.5, 1, 0.5, 0, -0.5, -1, -0,5 }; //Simpel sinus for( int i = 0; i < 10000; i++) //Vi afspiller den samme sinus i et stykke tid. { afspilLydFunktion( arrayMedLyd, samplingsfrekvens ); } Kan man lave noget i den stil ?? Jeg vil gerne være fri for WAVEFORMATEX m.v.
Annonceindlæg fra Opentext
19. april 2002 - 13:42
#1
Det eneste "simple" lyd-generering med sinus-toner jeg kender til er fra "Programming Windows 5.ed" af Charles Petzold. Der er en sample: /*------------------------------------------------------ SINEWAVE.C -- Multimedia Windows Sine Wave Generator (c) Charles Petzold, 1998 ------------------------------------------------------*/ #include <windows.h> #include <math.h> #include "resource.h" #define SAMPLE_RATE 11025 #define FREQ_MIN 20 #define FREQ_MAX 5000 #define FREQ_INIT 440 #define OUT_BUFFER_SIZE 4096 #define PI 3.14159 BOOL CALLBACK DlgProc (HWND, UINT, WPARAM, LPARAM) ; TCHAR szAppName [] = TEXT ("SineWave") ; int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow) { if (-1 == DialogBox (hInstance, szAppName, NULL, DlgProc)) { MessageBox (NULL, TEXT ("This program requires Windows NT!"), szAppName, MB_ICONERROR) ; } return 0 ; } VOID FillBuffer (PBYTE pBuffer, int iFreq) { static double fAngle ; int i ; for (i = 0 ; i < OUT_BUFFER_SIZE ; i++) { pBuffer [i] = (BYTE) (127 + 127 * sin (fAngle)) ; fAngle += 2 * PI * iFreq / SAMPLE_RATE ; if (fAngle > 2 * PI) fAngle -= 2 * PI ; } } BOOL CALLBACK DlgProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { static BOOL bShutOff, bClosing ; static HWAVEOUT hWaveOut ; static HWND hwndScroll ; static int iFreq = FREQ_INIT ; static PBYTE pBuffer1, pBuffer2 ; static PWAVEHDR pWaveHdr1, pWaveHdr2 ; static WAVEFORMATEX waveformat ; int iDummy ; switch (message) { case WM_INITDIALOG: hwndScroll = GetDlgItem (hwnd, IDC_SCROLL) ; SetScrollRange (hwndScroll, SB_CTL, FREQ_MIN, FREQ_MAX, FALSE) ; SetScrollPos (hwndScroll, SB_CTL, FREQ_INIT, TRUE) ; SetDlgItemInt (hwnd, IDC_TEXT, FREQ_INIT, FALSE) ; return TRUE ; case WM_HSCROLL: switch (LOWORD (wParam)) { case SB_LINELEFT: iFreq -= 1 ; break ; case SB_LINERIGHT: iFreq += 1 ; break ; case SB_PAGELEFT: iFreq /= 2 ; break ; case SB_PAGERIGHT: iFreq *= 2 ; break ; case SB_THUMBTRACK: iFreq = HIWORD (wParam) ; break ; case SB_TOP: GetScrollRange (hwndScroll, SB_CTL, &iFreq, &iDummy) ; break ; case SB_BOTTOM: GetScrollRange (hwndScroll, SB_CTL, &iDummy, &iFreq) ; break ; } iFreq = max (FREQ_MIN, min (FREQ_MAX, iFreq)) ; SetScrollPos (hwndScroll, SB_CTL, iFreq, TRUE) ; SetDlgItemInt (hwnd, IDC_TEXT, iFreq, FALSE) ; return TRUE ; case WM_COMMAND: switch (LOWORD (wParam)) { case IDC_ONOFF: // If turning on waveform, hWaveOut is NULL if (hWaveOut == NULL) { // Allocate memory for 2 headers and 2 buffers pWaveHdr1 = malloc (sizeof (WAVEHDR)) ; pWaveHdr2 = malloc (sizeof (WAVEHDR)) ; pBuffer1 = malloc (OUT_BUFFER_SIZE) ; pBuffer2 = malloc (OUT_BUFFER_SIZE) ; if (!pWaveHdr1 || !pWaveHdr2 || !pBuffer1 || !pBuffer2) { if (!pWaveHdr1) free (pWaveHdr1) ; if (!pWaveHdr2) free (pWaveHdr2) ; if (!pBuffer1) free (pBuffer1) ; if (!pBuffer2) free (pBuffer2) ; MessageBeep (MB_ICONEXCLAMATION) ; MessageBox (hwnd, TEXT ("Error allocating memory!"), szAppName, MB_ICONEXCLAMATION | MB_OK) ; return TRUE ; } // Variable to indicate Off button pressed bShutOff = FALSE ; // Open waveform audio for output waveformat.wFormatTag = WAVE_FORMAT_PCM ; waveformat.nChannels = 1 ; waveformat.nSamplesPerSec = SAMPLE_RATE ; waveformat.nAvgBytesPerSec = SAMPLE_RATE ; waveformat.nBlockAlign = 1 ; waveformat.wBitsPerSample = 8 ; waveformat.cbSize = 0 ; if (waveOutOpen (&hWaveOut, WAVE_MAPPER, &waveformat, (DWORD) hwnd, 0, CALLBACK_WINDOW) != MMSYSERR_NOERROR) { free (pWaveHdr1) ; free (pWaveHdr2) ; free (pBuffer1) ; free (pBuffer2) ; hWaveOut = NULL ; MessageBeep (MB_ICONEXCLAMATION) ; MessageBox (hwnd, TEXT ("Error opening waveform audio device!"), szAppName, MB_ICONEXCLAMATION | MB_OK) ; return TRUE ; } // Set up headers and prepare them pWaveHdr1->lpData = pBuffer1 ; pWaveHdr1->dwBufferLength = OUT_BUFFER_SIZE ; pWaveHdr1->dwBytesRecorded = 0 ; pWaveHdr1->dwUser = 0 ; pWaveHdr1->dwFlags = 0 ; pWaveHdr1->dwLoops = 1 ; pWaveHdr1->lpNext = NULL ; pWaveHdr1->reserved = 0 ; waveOutPrepareHeader (hWaveOut, pWaveHdr1, sizeof (WAVEHDR)) ; pWaveHdr2->lpData = pBuffer2 ; pWaveHdr2->dwBufferLength = OUT_BUFFER_SIZE ; pWaveHdr2->dwBytesRecorded = 0 ; pWaveHdr2->dwUser = 0 ; pWaveHdr2->dwFlags = 0 ; pWaveHdr2->dwLoops = 1 ; pWaveHdr2->lpNext = NULL ; pWaveHdr2->reserved = 0 ; waveOutPrepareHeader (hWaveOut, pWaveHdr2, sizeof (WAVEHDR)) ; } // If turning off waveform, reset waveform audio else { bShutOff = TRUE ; waveOutReset (hWaveOut) ; } return TRUE ; } break ; // Message generated from waveOutOpen call case MM_WOM_OPEN: SetDlgItemText (hwnd, IDC_ONOFF, TEXT ("Turn Off")) ; // Send two buffers to waveform output device FillBuffer (pBuffer1, iFreq) ; waveOutWrite (hWaveOut, pWaveHdr1, sizeof (WAVEHDR)) ; FillBuffer (pBuffer2, iFreq) ; waveOutWrite (hWaveOut, pWaveHdr2, sizeof (WAVEHDR)) ; return TRUE ; // Message generated when a buffer is finished case MM_WOM_DONE: if (bShutOff) { waveOutClose (hWaveOut) ; return TRUE ; } // Fill and send out a new buffer FillBuffer (((PWAVEHDR) lParam)->lpData, iFreq) ; waveOutWrite (hWaveOut, (PWAVEHDR) lParam, sizeof (WAVEHDR)) ; return TRUE ; case MM_WOM_CLOSE: waveOutUnprepareHeader (hWaveOut, pWaveHdr1, sizeof (WAVEHDR)) ; waveOutUnprepareHeader (hWaveOut, pWaveHdr2, sizeof (WAVEHDR)) ; free (pWaveHdr1) ; free (pWaveHdr2) ; free (pBuffer1) ; free (pBuffer2) ; hWaveOut = NULL ; SetDlgItemText (hwnd, IDC_ONOFF, TEXT ("Turn On")) ; if (bClosing) EndDialog (hwnd, 0) ; return TRUE ; case WM_SYSCOMMAND: switch (wParam) { case SC_CLOSE: if (hWaveOut != NULL) { bShutOff = TRUE ; bClosing = TRUE ; waveOutReset (hWaveOut) ; } else EndDialog (hwnd, 0) ; return TRUE ; } break ; } return FALSE ; }